As I unravel through the numerous pages of Little Nemo and
uncover all of his wondrous adventures in his dreams I begin to realize the
effect this comic has had on its successors, and also how much more
experimental McKay was in comparison to other and even later comic
artists. When I read over his old tales
I feel the whimsicalness of Nemo’s dreams sink into my head and I’m much more
sucked into the comic, something that’s been hard to find in comics for me
recently. McKay’s sense of animation is
something definitely felt in his comics, not only in his movement of the
characters but in his comic but the way action is shown as well. In a decent portion of his comics, most of it
is usually scene-to-scene or action-to-action, but he keeps the fluidity between
the panels going, as he doesn’t use as much type as older comic writers
did. My issue recently going back has
been the longer paragraphs that seem to accompany a lot of the older comics,
but as McKay uses more of the visuals to portray Nemo’s dream world I’m less
caught up in reading and am more pulled in. Certain locations – like the mirror
room the 3 cops are at- are simply brilliant.
Looking through his comics again is very much like discovering a gold
mine for interesting concepts in movement and panel ideas.
I also read through Flash Gordon and a bit of the Conan
strips, which were fun reads that definitely explained certain influences on
other comics I’ve read. Many situations Flash
Gordon found his ship’s engine dying on him in I recall thinking to myself “there’s
a parody of this”. It’s just kind of
funny when your first indirect exposure to a comic is through a Calvin &
Hobbes bit, when Spaceman Spiff would show up. A definite homage to the sci-fi
capers from the old days.
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